Wave Height for Local Fluid Particle Acceleration of Vertical Component Solution

STEP 0: Pre-Calculation Summary
Formula Used
Wave Height = (Local Fluid Particle Acceleration*Wavelength*cosh(2*pi*Water Depth/Wavelength)/([g]*pi*sinh(2*pi*(Distance above Bottom)/Wavelength)*cos(Phase Angle)))
H = (αx/y*λ*cosh(2*pi*D/λ)/([g]*pi*sinh(2*pi*(DZ+d)/λ)*cos(θ)))
This formula uses 2 Constants, 3 Functions, 6 Variables
Constants Used
[g] - Gravitational acceleration on Earth Value Taken As 9.80665
pi - Archimedes' constant Value Taken As 3.14159265358979323846264338327950288
Functions Used
cos - Cosine of an angle is the ratio of the side adjacent to the angle to the hypotenuse of the triangle., cos(Angle)
sinh - The hyperbolic sine function, also known as the sinh function, is a mathematical function that is defined as the hyperbolic analogue of the sine function., sinh(Number)
cosh - The hyperbolic cosine function is a mathematical function that is defined as the ratio of the sum of the exponential functions of x and negative x to 2., cosh(Number)
Variables Used
Wave Height - (Measured in Meter) - Wave Height is the vertical distance between the trough (lowest point) and the crest (highest point) of a wave. The average height of the highest third of the waves in a given wave dataset.
Local Fluid Particle Acceleration - (Measured in Meter per Second) - Local Fluid Particle Acceleration is the rate of change of velocity of a fluid particle as it moves through a flow field. It is a vector quantity, comprising the temporal and convective acceleration.
Wavelength - (Measured in Meter) - Wavelength is the horizontal distance between successive crests (or troughs) of a wave. It provides crucial information about the size and shape of waves propagating in water bodies.
Water Depth - (Measured in Meter) - Water Depth is the vertical distance between the water surface and the seabed or ocean floor at a particular location. It determines the accessibility of waterways and ports for ships.
Distance above Bottom - (Measured in Meter) - Distance above Bottom is the vertical distance measured from the seabed or the ocean floor to a specific point in the water column.
Phase Angle - (Measured in Radian) - Phase Angle is a measure of the displacement between the peaks, troughs, or any specific point of a wave cycle compared to a reference point.
STEP 1: Convert Input(s) to Base Unit
Local Fluid Particle Acceleration: 0.21 Meter per Second --> 0.21 Meter per Second No Conversion Required
Wavelength: 26.8 Meter --> 26.8 Meter No Conversion Required
Water Depth: 12 Meter --> 12 Meter No Conversion Required
Distance above Bottom: 2 Meter --> 2 Meter No Conversion Required
Phase Angle: 30 Degree --> 0.5235987755982 Radian (Check conversion ​here)
STEP 2: Evaluate Formula
Substituting Input Values in Formula
H = (αx/y*λ*cosh(2*pi*D/λ)/([g]*pi*sinh(2*pi*(DZ+d)/λ)*cos(θ))) --> (0.21*26.8*cosh(2*pi*12/26.8)/([g]*pi*sinh(2*pi*(2)/26.8)*cos(0.5235987755982)))
Evaluating ... ...
H = 3.62776454289953
STEP 3: Convert Result to Output's Unit
3.62776454289953 Meter --> No Conversion Required
FINAL ANSWER
3.62776454289953 3.627765 Meter <-- Wave Height
(Calculation completed in 00.004 seconds)

Credits

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Created by Mithila Muthamma PA
Coorg Institute of Technology (CIT), Coorg
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NSS College of Engineering (NSSCE), Palakkad
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Wave Height Calculators

Wave Height for Horizontal Fluid Particle Displacement
​ LaTeX ​ Go Wave Height = Fluid Particle Displacement*(4*pi*Wavelength)*(cosh(2*pi*Water Depth/Wavelength))/([g]*Wave Period for Horizontal Fluid Particle^2)*((cosh(2*pi*(Distance above Bottom)/Wavelength)))*sin(Phase Angle)
Wave Height for Vertical Fluid Particle Displacement
​ LaTeX ​ Go Wave Height for Vertical Fluid Particle = Fluid Particle Displacement*(4*pi*Wavelength)*cosh(2*pi*Water Depth/Wavelength)/([g]*Wave Period^2*sinh(2*pi*(Distance above Bottom)/Wavelength)*cos(Phase Angle))
Wave Height given Wave Steepness
​ LaTeX ​ Go Wave Height = Wave Steepness*Wavelength
Wave Height given Wave Amplitude
​ LaTeX ​ Go Wave Height = 2*Wave Amplitude

Wave Height for Local Fluid Particle Acceleration of Vertical Component Formula

​LaTeX ​Go
Wave Height = (Local Fluid Particle Acceleration*Wavelength*cosh(2*pi*Water Depth/Wavelength)/([g]*pi*sinh(2*pi*(Distance above Bottom)/Wavelength)*cos(Phase Angle)))
H = (αx/y*λ*cosh(2*pi*D/λ)/([g]*pi*sinh(2*pi*(DZ+d)/λ)*cos(θ)))

How Does Depth Affect Wavelength?

The change from deep to shallow water waves occurs when the depth of the water, d, becomes less than one half of the wavelength of the wave, λ. The speed of deep-water waves depends on the wavelength of the waves. We say that deep-water waves show dispersion. A wave with a longer wavelength travels at higher speed.

How to Calculate Wave Height for Local Fluid Particle Acceleration of Vertical Component?

Wave Height for Local Fluid Particle Acceleration of Vertical Component calculator uses Wave Height = (Local Fluid Particle Acceleration*Wavelength*cosh(2*pi*Water Depth/Wavelength)/([g]*pi*sinh(2*pi*(Distance above Bottom)/Wavelength)*cos(Phase Angle))) to calculate the Wave Height, The Wave Height for Local Fluid Particle Acceleration of Vertical Component formula is defined as the difference between the elevations of a crest and a neighboring trough. Wave height is a term used by mariners, as well as in coastal, ocean and naval engineering. Wave Height is denoted by H symbol.

How to calculate Wave Height for Local Fluid Particle Acceleration of Vertical Component using this online calculator? To use this online calculator for Wave Height for Local Fluid Particle Acceleration of Vertical Component, enter Local Fluid Particle Acceleration x/y), Wavelength (λ), Water Depth (D), Distance above Bottom (DZ+d) & Phase Angle (θ) and hit the calculate button. Here is how the Wave Height for Local Fluid Particle Acceleration of Vertical Component calculation can be explained with given input values -> 3.627765 = (0.21*26.8*cosh(2*pi*12/26.8)/([g]*pi*sinh(2*pi*(2)/26.8)*cos(0.5235987755982))).

FAQ

What is Wave Height for Local Fluid Particle Acceleration of Vertical Component?
The Wave Height for Local Fluid Particle Acceleration of Vertical Component formula is defined as the difference between the elevations of a crest and a neighboring trough. Wave height is a term used by mariners, as well as in coastal, ocean and naval engineering and is represented as H = (αx/y*λ*cosh(2*pi*D/λ)/([g]*pi*sinh(2*pi*(DZ+d)/λ)*cos(θ))) or Wave Height = (Local Fluid Particle Acceleration*Wavelength*cosh(2*pi*Water Depth/Wavelength)/([g]*pi*sinh(2*pi*(Distance above Bottom)/Wavelength)*cos(Phase Angle))). Local Fluid Particle Acceleration is the rate of change of velocity of a fluid particle as it moves through a flow field. It is a vector quantity, comprising the temporal and convective acceleration, Wavelength is the horizontal distance between successive crests (or troughs) of a wave. It provides crucial information about the size and shape of waves propagating in water bodies, Water Depth is the vertical distance between the water surface and the seabed or ocean floor at a particular location. It determines the accessibility of waterways and ports for ships, Distance above Bottom is the vertical distance measured from the seabed or the ocean floor to a specific point in the water column & Phase Angle is a measure of the displacement between the peaks, troughs, or any specific point of a wave cycle compared to a reference point.
How to calculate Wave Height for Local Fluid Particle Acceleration of Vertical Component?
The Wave Height for Local Fluid Particle Acceleration of Vertical Component formula is defined as the difference between the elevations of a crest and a neighboring trough. Wave height is a term used by mariners, as well as in coastal, ocean and naval engineering is calculated using Wave Height = (Local Fluid Particle Acceleration*Wavelength*cosh(2*pi*Water Depth/Wavelength)/([g]*pi*sinh(2*pi*(Distance above Bottom)/Wavelength)*cos(Phase Angle))). To calculate Wave Height for Local Fluid Particle Acceleration of Vertical Component, you need Local Fluid Particle Acceleration x/y), Wavelength (λ), Water Depth (D), Distance above Bottom (DZ+d) & Phase Angle (θ). With our tool, you need to enter the respective value for Local Fluid Particle Acceleration, Wavelength, Water Depth, Distance above Bottom & Phase Angle and hit the calculate button. You can also select the units (if any) for Input(s) and the Output as well.
How many ways are there to calculate Wave Height?
In this formula, Wave Height uses Local Fluid Particle Acceleration, Wavelength, Water Depth, Distance above Bottom & Phase Angle. We can use 3 other way(s) to calculate the same, which is/are as follows -
  • Wave Height = 2*Wave Amplitude
  • Wave Height = Wave Steepness*Wavelength
  • Wave Height = Fluid Particle Displacement*(4*pi*Wavelength)*(cosh(2*pi*Water Depth/Wavelength))/([g]*Wave Period for Horizontal Fluid Particle^2)*((cosh(2*pi*(Distance above Bottom)/Wavelength)))*sin(Phase Angle)
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