Speed of Particle in 3D Box Solution

STEP 0: Pre-Calculation Summary
Formula Used
Speed of Particle given in 3D = (2*Length of Rectangular Section)/Time between Collision
u3D = (2*L)/t
This formula uses 3 Variables
Variables Used
Speed of Particle given in 3D - (Measured in Meter per Second) - Speed of Particle given in 3D is the amount of distance travelled by the particle per unit time.
Length of Rectangular Section - (Measured in Meter) - Length of Rectangular Section is the total distance from one end to other end, length is the longest side of rectangle.
Time between Collision - (Measured in Second) - The Time between Collision is the measurement of the amount of time until the collision occurs.
STEP 1: Convert Input(s) to Base Unit
Length of Rectangular Section: 1500 Millimeter --> 1.5 Meter (Check conversion ​here)
Time between Collision: 20 Second --> 20 Second No Conversion Required
STEP 2: Evaluate Formula
Substituting Input Values in Formula
u3D = (2*L)/t --> (2*1.5)/20
Evaluating ... ...
u3D = 0.15
STEP 3: Convert Result to Output's Unit
0.15 Meter per Second --> No Conversion Required
FINAL ANSWER
0.15 Meter per Second <-- Speed of Particle given in 3D
(Calculation completed in 00.004 seconds)

Credits

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Created by Prashant Singh
K J Somaiya College of science (K J Somaiya), Mumbai
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Verified by Akshada Kulkarni
National Institute of Information Technology (NIIT), Neemrana
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​ LaTeX ​ Go Speed of Particle given in 3D = (2*Length of Rectangular Section)/Time between Collision
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Speed of Particle in 3D Box Formula

​LaTeX ​Go
Speed of Particle given in 3D = (2*Length of Rectangular Section)/Time between Collision
u3D = (2*L)/t

What are postulates of Kinetic molecular theory of gas?

1) Actual volume of gas molecules is negligible in comparison to the total volume of the gas.
2) no force of attraction between the gas molecules.
3) Particles of gas are in constant random motion.
4) Particles of gas collide with each other and with the walls of the container.
5)Collisions are perfectly elastic.
6) Different particles of the gas, have different speeds.
7) The average kinetic energy of the gas molecule is directly proportional to the absolute temperature.

How to Calculate Speed of Particle in 3D Box?

Speed of Particle in 3D Box calculator uses Speed of Particle given in 3D = (2*Length of Rectangular Section)/Time between Collision to calculate the Speed of Particle given in 3D, The speed of particle in 3D box formula is defined as a ratio of twice the length of the rectangular box and the time between the collision. Speed of Particle given in 3D is denoted by u3D symbol.

How to calculate Speed of Particle in 3D Box using this online calculator? To use this online calculator for Speed of Particle in 3D Box, enter Length of Rectangular Section (L) & Time between Collision (t) and hit the calculate button. Here is how the Speed of Particle in 3D Box calculation can be explained with given input values -> 0.15 = (2*1.5)/20.

FAQ

What is Speed of Particle in 3D Box?
The speed of particle in 3D box formula is defined as a ratio of twice the length of the rectangular box and the time between the collision and is represented as u3D = (2*L)/t or Speed of Particle given in 3D = (2*Length of Rectangular Section)/Time between Collision. Length of Rectangular Section is the total distance from one end to other end, length is the longest side of rectangle & The Time between Collision is the measurement of the amount of time until the collision occurs.
How to calculate Speed of Particle in 3D Box?
The speed of particle in 3D box formula is defined as a ratio of twice the length of the rectangular box and the time between the collision is calculated using Speed of Particle given in 3D = (2*Length of Rectangular Section)/Time between Collision. To calculate Speed of Particle in 3D Box, you need Length of Rectangular Section (L) & Time between Collision (t). With our tool, you need to enter the respective value for Length of Rectangular Section & Time between Collision and hit the calculate button. You can also select the units (if any) for Input(s) and the Output as well.
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