Maximum velocity to avoid skidding away of vehicle along level circular path Solution

STEP 0: Pre-Calculation Summary
Formula Used
Velocity = sqrt(Coefficient of Friction between Wheels and Ground*[g]*Radius of Circular Path)
v = sqrt(μ*[g]*r)
This formula uses 1 Constants, 1 Functions, 3 Variables
Constants Used
[g] - Gravitational acceleration on Earth Value Taken As 9.80665
Functions Used
sqrt - A square root function is a function that takes a non-negative number as an input and returns the square root of the given input number., sqrt(Number)
Variables Used
Velocity - (Measured in Meter per Second) - Velocity is a vector quantity (it has both magnitude and direction) and is the rate of change of the position of an object with respect to time.
Coefficient of Friction between Wheels and Ground - Coefficient of Friction between Wheels and Ground is a measure of the resistance to motion between the wheels of a vehicle and the ground surface.
Radius of Circular Path - (Measured in Meter) - Radius of Circular Path is the distance from the center of a circular path to any point on the circle in general dynamics principles.
STEP 1: Convert Input(s) to Base Unit
Coefficient of Friction between Wheels and Ground: 3.7 --> No Conversion Required
Radius of Circular Path: 100 Meter --> 100 Meter No Conversion Required
STEP 2: Evaluate Formula
Substituting Input Values in Formula
v = sqrt(μ*[g]*r) --> sqrt(3.7*[g]*100)
Evaluating ... ...
v = 60.2367039270908
STEP 3: Convert Result to Output's Unit
60.2367039270908 Meter per Second --> No Conversion Required
FINAL ANSWER
60.2367039270908 60.2367 Meter per Second <-- Velocity
(Calculation completed in 00.004 seconds)

Credits

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Created by Chilvera Bhanu Teja
Institute of Aeronautical Engineering (IARE), Hyderabad
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University Institute of Technology RGPV (UIT - RGPV), Bhopal
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Principal Parameters Calculators

Maximum velocity to avoid overturning of vehicle along level circular path
​ LaTeX ​ Go Velocity = sqrt(([g]*Radius of Circular Path*Distance between Center Lines of two Wheels)/(2*Gauge of Track))
Force of attraction between two masses separated by distance
​ LaTeX ​ Go Gravitational Force of Attraction = ([G.]*Mass of First Particle*Mass of Second Particle)/(Distance between two Masses^2)
Superelevation in railways
​ LaTeX ​ Go Superelevation = (Gauge of Track*(Velocity^2))/([g]*Radius of Circular Path)
Angle of banking
​ LaTeX ​ Go Angle of Banking = atan((Velocity^2)/([g]*Radius of Circular Path))

Maximum velocity to avoid skidding away of vehicle along level circular path Formula

​LaTeX ​Go
Velocity = sqrt(Coefficient of Friction between Wheels and Ground*[g]*Radius of Circular Path)
v = sqrt(μ*[g]*r)

How to avoid Skidding of Vehicle?

Skidding away of the vehicle can only be avoided, if the force of friction (between wheels
of the vehicle and the ground) is more than the centrifugal force.

How to Calculate Maximum velocity to avoid skidding away of vehicle along level circular path?

Maximum velocity to avoid skidding away of vehicle along level circular path calculator uses Velocity = sqrt(Coefficient of Friction between Wheels and Ground*[g]*Radius of Circular Path) to calculate the Velocity, Maximum velocity to avoid skidding away of vehicle along level circular path formula is defined as the speed at which a vehicle can travel around a circular path on a horizontal surface without skidding or losing traction, taking into account the frictional force and the radius of the circular path. Velocity is denoted by v symbol.

How to calculate Maximum velocity to avoid skidding away of vehicle along level circular path using this online calculator? To use this online calculator for Maximum velocity to avoid skidding away of vehicle along level circular path, enter Coefficient of Friction between Wheels and Ground (μ) & Radius of Circular Path (r) and hit the calculate button. Here is how the Maximum velocity to avoid skidding away of vehicle along level circular path calculation can be explained with given input values -> 21.69606 = sqrt(3.7*[g]*100).

FAQ

What is Maximum velocity to avoid skidding away of vehicle along level circular path?
Maximum velocity to avoid skidding away of vehicle along level circular path formula is defined as the speed at which a vehicle can travel around a circular path on a horizontal surface without skidding or losing traction, taking into account the frictional force and the radius of the circular path and is represented as v = sqrt(μ*[g]*r) or Velocity = sqrt(Coefficient of Friction between Wheels and Ground*[g]*Radius of Circular Path). Coefficient of Friction between Wheels and Ground is a measure of the resistance to motion between the wheels of a vehicle and the ground surface & Radius of Circular Path is the distance from the center of a circular path to any point on the circle in general dynamics principles.
How to calculate Maximum velocity to avoid skidding away of vehicle along level circular path?
Maximum velocity to avoid skidding away of vehicle along level circular path formula is defined as the speed at which a vehicle can travel around a circular path on a horizontal surface without skidding or losing traction, taking into account the frictional force and the radius of the circular path is calculated using Velocity = sqrt(Coefficient of Friction between Wheels and Ground*[g]*Radius of Circular Path). To calculate Maximum velocity to avoid skidding away of vehicle along level circular path, you need Coefficient of Friction between Wheels and Ground (μ) & Radius of Circular Path (r). With our tool, you need to enter the respective value for Coefficient of Friction between Wheels and Ground & Radius of Circular Path and hit the calculate button. You can also select the units (if any) for Input(s) and the Output as well.
How many ways are there to calculate Velocity?
In this formula, Velocity uses Coefficient of Friction between Wheels and Ground & Radius of Circular Path. We can use 1 other way(s) to calculate the same, which is/are as follows -
  • Velocity = sqrt(([g]*Radius of Circular Path*Distance between Center Lines of two Wheels)/(2*Gauge of Track))
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