What is Drying Mass Transfer Operation?
Drying is a mass transfer operation that involves the removal of moisture or other volatile solvents from a solid material. The process of drying is used in a variety of industries, including food processing, pharmaceuticals, chemicals, and textiles. In drying, heat is applied to the material to increase its temperature, which causes the moisture or solvent to evaporate. The evaporated moisture is then removed from the material using a drying medium, such as air, which carries away the moisture as it flows over the surface of the material. There are several types of drying techniques, including convection drying, which uses hot air to remove moisture; radiation drying, which uses infrared radiation to heat the material and remove moisture; and vacuum drying, which removes moisture by creating a low-pressure environment.
How to Calculate Equilibrium Moisture Content based on Bound and Unbound Moisture Content?
Equilibrium Moisture Content based on Bound and Unbound Moisture Content calculator uses Equilibrium Moisture Content = Unbound Moisture Content+Bound Moisture Content-Free Moisture Content to calculate the Equilibrium Moisture Content, The Equilibrium Moisture Content based on Bound and Unbound Moisture Content formula is defined as Equilibrium Moisture i,e, the moisture in equilibrium with the solid as a difference between initial moisture content and free moisture content where initial moisture content is represented as a sum of bound and unbound Moisture Content. Equilibrium Moisture Content is denoted by XEq symbol.
How to calculate Equilibrium Moisture Content based on Bound and Unbound Moisture Content using this online calculator? To use this online calculator for Equilibrium Moisture Content based on Bound and Unbound Moisture Content, enter Unbound Moisture Content (XUb), Bound Moisture Content (Xb) & Free Moisture Content (XFree) and hit the calculate button. Here is how the Equilibrium Moisture Content based on Bound and Unbound Moisture Content calculation can be explained with given input values -> 0.02 = 0.28+0.06-0.32.