Archimedes Principle Solution

STEP 0: Pre-Calculation Summary
Formula Used
Archimedes Principle = Density*Acceleration Due to Gravity*Velocity
Abouy = ρ*g*v
This formula uses 4 Variables
Variables Used
Archimedes Principle - (Measured in Newton) - Archimedes Principle is when a body is totally or partly submerged in a fluid it experiences buoyancy (upward force) that is equivalent to the mass of the fluid displaced.
Density - (Measured in Kilogram per Cubic Meter) - Density is the degree of compactness of a substance.
Acceleration Due to Gravity - (Measured in Meter per Square Second) - Acceleration Due to Gravity is acceleration gained by an object because of gravitational force.
Velocity - (Measured in Meter per Second) - Velocity is a vector quantity (it has both magnitude and direction) and is the rate of change of the position of an object with respect to time.
STEP 1: Convert Input(s) to Base Unit
Density: 5.51 Kilogram per Cubic Meter --> 5.51 Kilogram per Cubic Meter No Conversion Required
Acceleration Due to Gravity: 9.8 Meter per Square Second --> 9.8 Meter per Square Second No Conversion Required
Velocity: 60 Meter per Second --> 60 Meter per Second No Conversion Required
STEP 2: Evaluate Formula
Substituting Input Values in Formula
Abouy = ρ*g*v --> 5.51*9.8*60
Evaluating ... ...
Abouy = 3239.88
STEP 3: Convert Result to Output's Unit
3239.88 Newton --> No Conversion Required
FINAL ANSWER
3239.88 Newton <-- Archimedes Principle
(Calculation completed in 00.004 seconds)

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Buoyancy Calculators

Archimedes Principle
​ LaTeX ​ Go Archimedes Principle = Density*Acceleration Due to Gravity*Velocity
Volume of fluid displaced
​ LaTeX ​ Go Volume of Fluid Displaced by Body = (Weight of Displaced Fluid)/(Density of Displaced Fluid)
Centre of Buoyancy
​ LaTeX ​ Go Centre of Buoyancy for Floating Body = (Depth of Immersed Object in Water)/2
Buoyant Force
​ LaTeX ​ Go Buoyant Force = Pressure*Area

Archimedes Principle Formula

​LaTeX ​Go
Archimedes Principle = Density*Acceleration Due to Gravity*Velocity
Abouy = ρ*g*v

Archimedes' Principle

Archimedes' Principle states that any object, wholly or partially immersed in a fluid, is buoyed up by a force equal to the weight of the fluid displaced by the object.

How to Calculate Archimedes Principle?

Archimedes Principle calculator uses Archimedes Principle = Density*Acceleration Due to Gravity*Velocity to calculate the Archimedes Principle, Archimedes Principle is when a body is totally or partly submerged in a fluid it experiences buoyancy (upward force) that is equivalent to the mass of the fluid displaced. Archimedes Principle is denoted by Abouy symbol.

How to calculate Archimedes Principle using this online calculator? To use this online calculator for Archimedes Principle, enter Density (ρ), Acceleration Due to Gravity (g) & Velocity (v) and hit the calculate button. Here is how the Archimedes Principle calculation can be explained with given input values -> 3239.88 = 5.51*9.8*60.

FAQ

What is Archimedes Principle?
Archimedes Principle is when a body is totally or partly submerged in a fluid it experiences buoyancy (upward force) that is equivalent to the mass of the fluid displaced and is represented as Abouy = ρ*g*v or Archimedes Principle = Density*Acceleration Due to Gravity*Velocity. Density is the degree of compactness of a substance, Acceleration Due to Gravity is acceleration gained by an object because of gravitational force & Velocity is a vector quantity (it has both magnitude and direction) and is the rate of change of the position of an object with respect to time.
How to calculate Archimedes Principle?
Archimedes Principle is when a body is totally or partly submerged in a fluid it experiences buoyancy (upward force) that is equivalent to the mass of the fluid displaced is calculated using Archimedes Principle = Density*Acceleration Due to Gravity*Velocity. To calculate Archimedes Principle, you need Density (ρ), Acceleration Due to Gravity (g) & Velocity (v). With our tool, you need to enter the respective value for Density, Acceleration Due to Gravity & Velocity and hit the calculate button. You can also select the units (if any) for Input(s) and the Output as well.
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